Main Page
Welcome to the main page![edit]
this wiki serves as the official documentation hub for qytrine, a c-based 3d game engine built for performance, portability, and flexibility. the engine is based on quake3e, featuring a modernized rendering pipeline using opengl and vulkan.
Key features[edit]
opengl & vulkan rendering – a flexible, modern rendering pipeline. BSP support & editor – dedicated tools for level design based on netradiant. optimized performance – designed for high FPS and minimal overhead. cross-platform support – runs on UNIX-like, with Windows support. modular architecture – engine components are designed for easy customization and expansion. no software or directx rendering – focused purely on modern graphics apis for portability.
Some wikis you might want to look at are: Installing & building Qytrine Project structure Rendering game logic & scripting (QVM-side)